How can we increase conversions?
To increase the conversions of a landing page, there are various possibilities. In a later article, we will go into detail on these. In this article, we focus on the psychological component. For conversion optimization, we consult the American doctor BJ Fogg with his “Behavior Model”. BJ Fogg is the founder of the “Persuasive Technology Lab” at Stanford University in California.
The Behavior Model by BJ Fogg
In the behavior model, BJ Fogg addresses the elements of motivation, simplicity, and trigger. These elements can also be consciously incorporated into a website using gamification. According to Fogg, a person only performs a specific behavior if they are sufficiently motivated at a given moment, have the necessary skills, and receive a trigger. We can rarely control the visitor’s motivation. The hurdle for the necessary skills can be significantly lowered by an optimized user interface and very good usability.
Motivation
Pleasure
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Pain
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Hope
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Fear
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Acceptance
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Rejection
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Simplicity
Simplicity describes the extent to which the ability necessary to perform a certain behavior is determined. Here, the specific abilities of the person are not in the foreground, but the general factors such as:
Time
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The more time the user needs, the more difficult the desired behavior is
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Money
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The more financial resources are needed, the more difficult the desired behavior is
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Physical Effort
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The greater the necessary physical effort, the more difficult the desired behavior is
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Cognitive Effort
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The more the user has to think, the more difficult the desired behavior is
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Social Deviation
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The more the user’s behavior deviates from the social norm, the more difficult the desired behavior is
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Routine
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The more often the user has already performed a certain behavior, the easier the desired behavior is.
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Trigger
Triggers, or triggers, are elements that call for a certain behavior. Triggers can be differentiated into igniters, facilitators, and signals.
Conclusion: Conversion Optimization with the Behaviour Model
For a user to convert, they must be sufficiently motivated and have a high ability. If both are present, the right trigger must be chosen. If the user is in the green zone, a conversion is possible. In the red zone, conversion is almost impossible.