---
title: "Home"
url: "https://insideuxdesign.com/en"
language: "en"
description: "InsideUX Design explains how great digital products are made: user experience, psychology, design, accessibility and tools – clear and practical."
published: "2026-10-14T09:50:33+02:00"
updated: "2026-10-15T00:43:22+02:00"
---

# Home

InsideUX Design is the usability magazine for people who want to make digital products better.

The usability magazine

# UX you can feel.

InsideUX Design explains how great digital products are made – clear, practical and opinionated. On user experience, psychology, design, accessibility and the tools that actually help.

 [Explore articles →](https://insideuxdesign.com/en/blog) [UX glossary](https://insideuxdesign.com/en/glossary)

- 79 articles
- 58 glossary terms
- 17 resources

[ ](https://insideuxdesign.com/en/blog/cognitive-load-why-less-is-often-more-in-interface-design) 14. Oktober 2026 ·Psychologie 

##  [Cognitive Load: Why Less Is Often More in Interface Design](https://insideuxdesign.com/en/blog/cognitive-load-why-less-is-often-more-in-interface-design) 

Every interface asks for mental effort, but much of it is unnecessary. What cognitive load is, how to spot it and seven practical ways to reduce it.

## New in the magazine

  [ ](https://insideuxdesign.com/en/blog/comic-sans-why-the-worlds-most-hated-typeface-is-treated-unfairly) 14. Oktober 2026 ·Design 

###  [Comic Sans: Why the World’s Most Hated Typeface Is Treated Unfairly](https://insideuxdesign.com/en/blog/comic-sans-why-the-worlds-most-hated-typeface-is-treated-unfairly) 

Comic Sans is called the most hated typeface in the world, unfairly. Its story shows that the hate is really about how it was misused.

   [ ](https://insideuxdesign.com/en/blog/why-accessibility-is-more-than-contrast-and-font-size) 14. Oktober 2026 ·Accessibility 

###  [Why Accessibility Is More Than Contrast and Font Size](https://insideuxdesign.com/en/blog/why-accessibility-is-more-than-contrast-and-font-size) 

Contrast and font size are just the tip of the iceberg. Why real accessibility starts with semantics, keyboard access and clear language, and why it benefits everyone in the end.

   [ ](https://insideuxdesign.com/en/blog/synthetic-users-can-ai-replace-real-user-research) 14. Oktober 2026 ·User Experience 

###  [Synthetic Users: Can AI Replace Real User Research?](https://insideuxdesign.com/en/blog/synthetic-users-can-ai-replace-real-user-research) 

AI-generated users deliver interviews in seconds. But how do they compare to real people? A look at recent studies and at where synthetic users can still help.

   [ ](https://insideuxdesign.com/en/blog/bfsg-in-practice-german-accessibility-act-websites-apps) 12. Oktober 2026 ·Accessibility 

###  [The BFSG in Practice: What Germany’s Accessibility Act Means for Websites and Apps](https://insideuxdesign.com/en/blog/bfsg-in-practice-german-accessibility-act-websites-apps) 

Since June 2025, Germany’s BFSG also applies to online stores, banking apps, and booking platforms. Who is affected, what’s technically required, and how your team can get started.

   [ ](https://insideuxdesign.com/en/blog/spotting-and-avoiding-dark-patterns) 10. Oktober 2026 ·Psychologie 

###  [Spotting and Avoiding Dark Patterns: Why Interface Tricks Cost You](https://insideuxdesign.com/en/blog/spotting-and-avoiding-dark-patterns) 

Fake countdowns, hidden cancellations, cookie banners without a "Reject" button: why dark patterns cost trust, what EU and German law say, and what fair alternatives look like.

   [ ](https://insideuxdesign.com/en/blog/forms-nobody-abandons-12-rules-for-better-form-ux) 8. Oktober 2026 ·Design 

###  [Forms Nobody Abandons: 12 Rules for Better Form UX](https://insideuxdesign.com/en/blog/forms-nobody-abandons-12-rules-for-better-form-ux) 

Visible labels, well-timed validation, helpful error messages: 12 proven rules for forms, explained step by step using a real-world checkout example.

## Topics we care about

Five topics, one goal: products people understand and enjoy using.

- [  User Experience How products people love to use come to life – from research to strategy. → ](https://insideuxdesign.com/en/blog/user-experience)
- [  Psychology Why we click, hesitate and trust: perception, cognitive biases and motivation. → ](https://insideuxdesign.com/en/blog/psychology)
- [  Design Interfaces that work: layout, typography, color and interaction. → ](https://insideuxdesign.com/en/blog/design)
- [  Accessibility Digital products for everyone – with WCAG, the European Accessibility Act and plenty of practice. → ](https://insideuxdesign.com/en/blog/accessibility)
- [  Tools Tools, workflows and AI helpers that make everyday UX work easier. → ](https://insideuxdesign.com/en/blog/tools)

## From the UX glossary

 [  ### A/B Testing

An A/B test is an experiment that shows two versions of a page or element at the same time to randomly split groups of visitors. It lets you decide with real data which version works better.

 ](https://insideuxdesign.com/en/glossar/a-b-testing) [  ### ARIA

ARIA is a W3C standard that adds roles, states and properties to HTML. It tells screen readers what an element is and how it currently behaves.

 ](https://insideuxdesign.com/en/glossar/aria) [  ### Accessibility

Accessibility means designing websites, apps and digital documents so that everyone can use them, including people with visual, hearing, motor or cognitive disabilities.

 ](https://insideuxdesign.com/en/glossar/accessibility) [  ### Affordance

An affordance describes what action an object makes possible and whether people can recognize it: a button invites you to press it, a handle invites you to pull.

 ](https://insideuxdesign.com/en/glossar/affordance) [  ### Alt Text

Alt text is a short text version of an image, stored in the HTML alt attribute. Screen readers read it aloud so people who can’t see the image get the same information.

 ](https://insideuxdesign.com/en/glossar/alt-text) [  ### Atomic Design

Atomic Design is a method for building user interfaces from small, reusable building blocks, from single elements like buttons all the way up to complete pages.

 ](https://insideuxdesign.com/en/glossar/atomic-design) [  ### BFSG

The BFSG, Germany’s Accessibility Strengthening Act, has required many companies since 28 June 2025 to make certain products and digital services, such as online shops, accessible.

 ](https://insideuxdesign.com/en/glossar/bfsg) [  ### Card Sorting

Card sorting is a research method in which people sort terms written on cards into groups. It shows you how they mentally organize content, so you can plan navigation that makes sense to them.

 ](https://insideuxdesign.com/en/glossar/card-sorting) [  ### Cognitive Load

Cognitive load is the mental effort it takes to understand and use an interface. The less unnecessary thinking a design demands, the easier the actual task becomes.

 ](https://insideuxdesign.com/en/glossar/cognitive-load) [  ### Color Vision Deficiency

A color vision deficiency means someone has a harder time telling certain colors apart than most people. The most common type is red-green deficiency.

 ](https://insideuxdesign.com/en/glossar/color-vision-deficiency) [  ### Contextual Inquiry

Contextual inquiry is a research method where you observe and interview people in their real work environment. It shows you how they actually get tasks done, not just how they describe it.

 ](https://insideuxdesign.com/en/glossar/contextual-inquiry) [  ### Contrast Ratio

The contrast ratio describes how much two colors differ in brightness, such as text and background. WCAG requires at least 4.5:1 for normal text.

 ](https://insideuxdesign.com/en/glossar/contrast-ratio) [  ### Conversion

A conversion is a desired action on a website or in an app, such as a purchase or a signup. The conversion rate shows what share of visits leads to one.

 ](https://insideuxdesign.com/en/glossar/conversion) [  ### Dark Patterns

Dark patterns are design tricks that push people into decisions they don’t actually want to make, like hidden cancellation options or preselected add-ons.

 ](https://insideuxdesign.com/en/glossar/dark-patterns) [  ### Design System

A design system is a shared toolkit of reusable building blocks and rules. It helps teams design and build interfaces that look and behave consistently everywhere.

 ](https://insideuxdesign.com/en/glossar/design-system) [  ### Design Thinking

Design thinking is an approach that helps teams understand a problem from the perspective of the people affected and then develop, try out and improve solutions in quick loops.

 ](https://insideuxdesign.com/en/glossar/design-thinking)

## Toolbox

  [ ](https://insideuxdesign.com/en/ressourcen/figma) Ressource

### [Figma](https://insideuxdesign.com/en/ressourcen/figma)

A collaborative design tool for interfaces, prototypes, and design systems – in the browser and as a desktop app.

   [ ](https://insideuxdesign.com/en/ressourcen/wave) Ressource

### [WAVE](https://insideuxdesign.com/en/ressourcen/wave)

A browser extension that flags barriers like missing alt text or contrast issues right on the page.

   [ ](https://insideuxdesign.com/en/ressourcen/lean-ux-fuer-kleine-teams) Ressource

### [Lean UX für kleine Teams](https://insideuxdesign.com/en/ressourcen/lean-ux-fuer-kleine-teams)

A German-language practical book: Two people. No budget. Still building the right thing – 23 methods along the Double Diamond, each with time required, a template, and a checklist.

About InsideUX Design

## A magazine for everyone who makes products better.

InsideUX Design is written by UX designer Dennis Wagner. He shares what really works in projects – no buzzwords, lots of examples.

 

[More about InsideUX Design →](https://insideuxdesign.com/en/about)
